With Eisley + PRG for National Geographic · Immersive event project
National Geographic: Fit for a Queen
Animation, real-time, VFX, and asset work for an immersive launch environment celebrating National Geographic's QUEENS during New York Fashion Week.
The assignment
The brief.
Fit for a Queen supported the launch of National Geographic's limited series QUEENS during New York Fashion Week. The event combined fashion, wildlife, and immersive screen content in a live environment.
Tim contributed animation, Unreal Engine, VFX compositing, and asset creation within the wider event production, working with Eisley + PRG.
What I handled
My role in the finished work.
A direct breakdown of the disciplines and deliverables I handled.
Animation and real-time work
Contributed animation and Unreal Engine production support for the event's immersive visual environment.
VFX and assets
Contributed VFX compositing and asset creation across the production.
Creative focus
What gives the work its character.
Built for an environment
The work was created for a live event context rather than one conventional frame, placing the project between motion, real-time production, and screen design.
Multi-discipline event production
The scope brought together animation, real-time production, compositing, and asset creation for an immersive live environment.
The outcome
Where the work landed.
The work formed part of the visual environment presented at National Geographic's Fit for a Queen event.
- Event: National Geographic Fit for a Queen
- With Eisley + PRG
- Event production: Pop'N Creative and PRG
Have a production in mind?
Bring me in where the idea needs a senior pair of hands.
Share the brief, schedule, and what is already in place. I’ll reply with fit, initial questions, and the clearest next step.
Start a project

