With Astro Project for Snoop Dogg
Snoop Dogg: Crip Ya Enthusiasm
Key VFX and production assets including the food-truck explosion, 3D props, vehicle rigging, and procedural artwork for an animated music-video world.
The assignment
The brief.
Crip Ya Enthusiasm combined Snoop Dogg with a Curb Your Enthusiasm-inspired animated world centered on the character Larry Dogg. Directors Jesse Wellens and James Defina developed the project with the Astro Project team.
Tim joined the Unreal Engine production and contributed simulations, 3D assets, vehicle rigging, pipeline support, and the procedural artwork system connected to the wider project.
What I handled
My role in the finished work.
A direct breakdown of the disciplines and deliverables I handled.
Simulation
Created the pyro simulation used for the food-truck explosion.
Asset creation
Modeled and textured props including the blunt, burrito, donuts, and branded food-truck elements.
Vehicle animation
Rigged and animated the Lincoln for the drive-through scene, with suspension and movement that give the car its character.
Procedural artwork
Created the visual variations and procedural artwork system for the related Astro Donuts collection.
Selected frames
A first look at the work.
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Simulation
An explosion with comic impact.
I created the food-truck explosion, shaping the fire and smoke to land as a dramatic comic beat. The effect combines simulation and compositing within the video's stylized animated world.
Asset Creation
Props with personality.
The blunt, burrito, donuts, and branded food-truck elements are small details with a visible role in the story. I modeled and textured these assets to feel at home in the characters' world.
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Rigging
Giving the Lincoln its character.
The Lincoln's loose suspension and rolling movement help sell the drive-through scene. I handled the vehicle rigging and animation, giving the classic car a sense of weight and personality.
Generative Art
A visual world beyond the film.
I developed the related Astro Donuts artwork collection, creating variations in form, finish, frosting, and decoration. The collection extends the music video's playful identity into a distinct body of digital artwork.



More from the project
The full film collection.
1 additional film from the original case study.
Creative focus
What gives the work its character.
Effects tied to story beats
The explosion, vehicles, and props were created for specific comic moments rather than as detached technical exercises.
Cross-application production
The role moved between modeling, simulation, rigging, and Unreal Engine integration as the shots required.
The outcome
Where the work landed.
The completed work appears in the released music video and its related Astro Project artwork.
- Directors: Jesse Wellens and James Defina
- Unreal Engine artists: Parker Chatham, Jarrod Chatham, James Defina, and Timvan
- Environment design: Sierra Division and Leartes Studios
- Color: Gabe Sanchez
Have a production in mind?
Bring me in where the idea needs a senior pair of hands.
Share the brief, schedule, and what is already in place. I’ll reply with fit, initial questions, and the clearest next step.
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